TAP
Example code to load a machine code program in TAP format
A .TAP
file is a simple image format used to represent data saved to tape.
It's a simple image format which can be generated by some assemblers like
zasm
.
Now we have a simple BASIC loader which generates a .TAP
file.
This is effectively a simple BASIC program which when run loads the next file on the tape into memory at address
24000 0x5DC0 and then executes the machine code at that same address.
Hello World Example
For this example we will write a simple machine code program which writes Hello World to the screen.
1wget https://area51.dev/sinclair/asm/loaders/tap/loader.tap
2wget https://area51.dev/sinclair/asm/loaders/tap/helloworld.z80
3zasm helloworld.z80
4cat loader.tap helloworld.tap > tape.tap
The commands do the following:
-
Download loader.tap which is the precompiled loader.
The source is viewable here along with how to compile it yourself.
-
Download
helloworld.z80
which is the source shown below.
-
Compiles the source generating
helloworld.tap
.
-
Concatenates both tap files to generate our final
tape.tap
file.
Links to the required files are available in the Resources panel at the top right of this page including
a precompiled helloworld.tap
file.
Running the example
If no errors occurred you can run it with the fuse
emulator:
You should then see something like this screenshot.
The first line visible is from the boot loader as it loaded the file in helloworld.tap
.
The second line is the output of the source below.
helloworld.z80 source
; ***************************************************************************
; Hello world example showing how to use the TAP format and our simple
; BASIC boot loader that has been recompiled into TAP format.
;
; Author: Peter Mount, Area51.dev & Contributors
; URL: https://area51.dev/sinclair/asm/loaders/tap/
; ***************************************************************************
; for zasm we need to tell it to generate a tap file
#target tap
; code_start will be where our code will be compiled to
code_start equ 24000
; ***************************************************************************
; Header block containing the block name and the size of the machine code
; ***************************************************************************
#code CODE_HEADER,0,17,0
defb 3 ; Indicates binary data
defb "helloworld" ; the block name, 10 bytes long
defw code_end-code_start ; length of data block which follows
defw code_start ; default location for the data
defw 0 ; unused
; ***************************************************************************
; Data block containing a actual machine code program:
;
; Here we simply print the "Hello World!" message to the screen.
; ***************************************************************************
#code CODE_DATA, code_start,*,0xff
; This is the code_start address 24000 0x5DC0
ld a,2 ; set print channel to Screen:
call 0x1601
ld hl,msg ; message start address
loop: ld a,(hl) ; get next byte
and a ; check for null
ret z ; stop when we get a null
inc hl ; move to next character
rst 2 ; print the character
jr loop ; jump back to the loop
msg: dm 13, "Hello World!", 13, 0
; End of code marker needed for the CODE_HEADER
code_end:
; Anything after this point will not be included in the .tap file